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allegrojade

30
Posts
A member registered Jun 06, 2020

Recent community posts

Physics could definitely use some tweaking, but the music and art is lovely! also good use of the theme and the puzzles are pretty good. If it controlled just a bit better that would really make it!

Like the presentation of this and the mechanics were interesting. Wish the timer wasn't so fast but it was still fun!

Fits the theme well and the art is so cute!! 

Awesome idea! The collision detection on the spikes is a bit unclear, but other than that i had fun

Cool game! Maybe some visual indicators would be nice but it's a game jam game so i get it. 

this is dope! love the almost celeste puzzle/platformer vibe!

Ooo really cool! Art is nice and the mechanic is well fleshed out!

Really cool idea and well executed! the only thing i'd want is more reliable controls for the shield. Still, cool idea and fun to play!

Creative premise, though the physics are really wonky. I think if everything was a bit more polished, it'd be really fun!

There's definitely some potential here, but i wish there was more to do than just run from the enemy. Cool idea though, and a nice use of the jam theme which can't be said about all the entries

It doesn't do much with the theme, but it's fun! Maybe have the laser in between destroy asteroids for extra points or something? Just a thought

Cool idea, i really wish your attack had visuals. As is, it's kinda hard to figure out what the hurtbox of your attack is

would have loved to play, but i can't start up the game. A unity player error apparently :/

Neat game! Honestly I think it would have done u well to stick to just a couple mechanics and make the puzzles a little harder as you go along. Still, all the ideas here are cool, just need a bit more fleshing out!

Neat game! Honestly I think it would have done u well to stick to just a couple mechanics and make the puzzles a little harder as you go along. Still, all the ideas here are cool, just need a bit more fleshing out!

Neat game! Honestly I think it would have done u well to stick to just a couple mechanics and make the puzzles a little harder as you go along. Still, all the ideas here are cool, just need a bit more fleshing out!

Neat game! Honestly I think it would have done u well to stick to just a couple mechanics and make the puzzles a little harder as you go along. Still, all the ideas here are cool, just need a bit more fleshing out!

Neat game! Honestly I think it would have done u well to stick to just a couple mechanics and make the puzzles a little harder as you go along. Still, all the ideas here are cool, just need a bit more fleshing out!

Neat game! Honestly I think it would have done u well to stick to just a couple mechanics and make the puzzles a little harder as you go along. Still, all the ideas here are cool, just need a bit more fleshing out!

Neat game! Honestly I think it would have done u well to stick to just a couple mechanics and make the puzzles a little harder as you go along. Still, all the ideas here are cool, just need a bit more fleshing out!

This totally rocks! The visuals communicate well, the controls feel nice and the idea is super neat! 

Love the artwork first of all! those shoes are adorable! I'd love to see the jump somehow tied to the "connected" element as well. 

Balancing is definitely needed, i found it pretty hard to hit enemies. For 48 hours though? not bad at all

Definitely wish the sensitivity on the rotation was a lot less sensitive, but i cool idea nevertheless

Lookes great, it's pretty similar to other auto-runners, though i did like the gravity flipping mechanics

Got a bit confusing, but the idea is lovely

Couldn't figure out how to get the social media posts to show up, but a cool idea! Nor totally sure how out of control it was however

Nice visuals, though the concept isn't the most original

Didn't know what was happening, maybe some fun potential? The goal of the game was certainly out of my control

Idea is decent, but playing it slowly is irritatingly slow and holding down the right button catapults you way too far. Definitely needs some varying up and more solid physics. Still a cool idea